The first follow-up to Road to Hill 30 returns players to World War II, in the new role of U.S. Army Sergeant Joe 'Red' Hartsock. Players will witness the D-day invasion at Normandy first-hand, thorugh Hartsock's eyes, before pressing forward to Carentan and beyond. Once again, the game calls on virtual squad leaders to organize the men beneath them to operate as a team; instead of hell-bent running and gunning, soldiers must work together to recon their surroundings, provide cover fire, and pin down the enemy, before they move in for the final kill. This teamwork is well served by a sense of camaraderie, which can be developed through the game's RPG-style aspects.
- Gearbox Software and UbiSoft have thrown caution aside with Brothers in Arms: Earned in Blood. This full-blown follow-up comes hot on the combat-booted heels of the previous game, Brothers in Arms: Road to Hill 30, the shooter ode to Saving Private Ryan.
- Fewer than seven months later, Gearbox has churned out a sequel. And as you’d expect from a sequel turned around so quickly, Brothers in Arms: Earned in Blood offers a rather similar experience to its excellent predecessor, with improved enemy artificial intelligence and additional multiplayer options. The novelty has worn off just a bit, though.
RG Mechanics – TORRENT – FREE DOWNLOAD – CRACKED Brothers in Arms: Earned in Blood is a first-person shooter video game Description: Brothers in Arms Earned in Blood adds new features and game modes and builds upon the elements that made Brothers in Arms Road to Hill 30 a runaway success. Featuring a new single.
Aside from the setting and characters, new features in Brothers in Arms: Earned in Blood include weapons such as the M3 'grease gun' and vehicles like the M10 'Wolverine' Tank Destroyer. The enemy has access to new resources as well, however, and refined enemy A.I. is designed to pose at least a much a challenge as in Road to Hill 30. Earned in Blood also introduces a same-screen cooperative mode and expanded online multiplayer support. As in the development of the first Brothers in Arms game, developer Gearbox elicited input from real-life veterans, including Airborne Ranger Col. John Antal, in its effort to create a historically accurate World War II setting.
Brothers in Arms: Earned Blood addresses some of the issues of its predecessor, Road to Hill 30. But in the process it comes across as more of an expansion pack than a true, stand-alone game.
Fans of Road to Hill 30 will no doubt revel in Earned Blood as it does provide more of the same gameplay that cultivated a rabid fan base for the original game. I would have liked to see a lot more additions in this version and not just upgrades. It's definitely a better game than Road to Hill 30 but not by miles.
One of the inherent problems with bringing tactical shooters to the console is that the control system is not as sophisticated as the keyboard and the mouse combination. Commands can be issued quickly with hot key commands and the precision aiming of the mouse has not been rivaled by any analog stick or D-pad. The Xbox makes a good attempt by offering menus which can be accessed quickly but the accuracy of the stick will result in missed shots and even wrong commands. It's just something you have to live with.
Told in story form by Joe 'Red' Hartsock, he relives the events surrounding D-Day while he and his squad succeed in sending the Nazi's back to Hell. Red must lead his paratroopers past Hill 30. This is done through a series of commands that indicate where the squad is to go and what they are to do when confronted by various situations. The pathfinding isn't perfect and you'll sometimes find some of your teammates standing out in the open taking a chest-full of lead. You can chose to revive fallen comrades for the next mission or replay it and attempt to keep everyone alive. It's frustrating when you find that the reason some of your men get killed is due to faulty pathfinding or sloppy controls.
New weapons, vehicles and maps have been added. Even though the locations might be different they still have the same fields, forests and urban-ness that we experienced in the last game. Arguably the best addition has been the upgraded intelligence of the enemy. They don't just stay in one position and wait for you to surround them. They keep their eyes open and if they see you moving in one direction they will move to a safer position. You won't be able to catch them by surprise anymore but they might be able to do it to you if you're not careful. If need be they will retreat but you might be able to get them to retreat into awaiting units and ambush them. The upgraded AI makes this game more challenging but also more frustrating.
Upgraded online modes add more replay value to this version. You can play Deathmatches and Skirmishes in co-op fashion. The gameplay is more exciting than the single-player story mode in that the Germans will actually be attacking you but there is so much overlap between the online and offline modes that the gameplay becomes repetitive quickly. There are only so many ways you can flank your enemy and only so many ways to use your weapons or vehicles. Characters don't gain experience points and very few new challenges or variables are introduced although you can play the game as a German.
Earned Blood looks similar to Road to Hill 30 although there are some pleasant upgrades that give certain scenes a photo-realistic look to them. The animation is very smooth, especially the dying scenes which look incredibly realistic. You almost feel sorry for the poor bastards. The characters, like most of the environments, are well rendered and convey a great deal of detail and dimensional depth. The cutscenes are moving and dynamic and clearly illustrate your objectives and motives. The symphonic soundtrack is a perfect accompaniment to the action. Sound effects are loud, sharp and take full advantage of surround sound, putting you in the middle of a war zone. Some of the voiceovers issue the same commands over and over. I would hate them even more if they weren't actually useful in the context of the situation.
To call Earned Blood a sequel is pushing it. It hasn't even been a year since the last game and that's evidenced by the similar nature of the gameplay between the two games.
People who downloaded Brothers in Arms: Earned in Blood have also downloaded:
Brothers in Arms: Road to Hill 30, Call of Duty 2, Call of Juarez, Call of Duty, Battlefield 1942, Blood 2: The Chosen, Battlefield Vietnam, Max Payne 2: The Fall of Max Payne
Platforms: | PC, PlayStation 2, Xbox |
Publisher: | Ubisoft |
Developer: | Gearbox Software |
Genres: | 3D Shooter / Tactical Shooter |
Release Date: | October 7, 2005 |
Game Modes: | Singleplayer / Multiplayer |
Gearbox Software and UbiSoft have thrown caution aside with Brothers in Arms: Earned in Blood. This full-blown follow-up comes hot on the combat-booted heels of the previous game, Brothers in Arms: Road to Hill 30, the shooter ode to Saving Private Ryan.
That constricted timeframe means good news and bad news. Fans get a retread that’s more of a standalone expansion than a real sequel in the proper sense, but there isn’t anything here to change your mind if you didn’t care for the original. Sgt. Joe “Red” Hartsock replaces Sgt. Matt Baker as the lead, but the World War II action still takes place around D-Day, German troops have to be suppressed with the same old tactical maneuvering, and the story remains heavy on Spielbergian melodrama in the spirit of Ryan.
A few refinements alter the character of gameplay, though. Gearbox apparently spent the months between the release of Road to Hill 30 and Earned in Blood beefing up the AI. This mainly results in more realistic krauts. When Fritz, Hans, and pals spot you moving into a flanking position now, they retreat, try to flank you in turn, or goon you head-on.
This ensures more realistic action and much more difficult levels, and a slightly less enjoyable game. It’s just not a lot of fun repeating flanking maneuvers to take out every squad of Germans you encounter, especially when you’re often rushed into action by enemy mortars that zero in on hiding spots in under a minute. Frustration can be so high that you order your teams to make suicidal charges.
More intelligent opposition also emphasizes puzzle-like level design in all 11 missions. Zoom out to the situational awareness view and you can see not only where you need to move, but also where Hitler’s finest will move in response. This makes each level a tad predictable, and even a bit tedious, because you always know what you need to do even if you can’t accomplish it right away. More mid-mission surprises would be welcome.
Also, it would’ve been nice if Gearbox had saved some brain cells for your own squad. Just like in the first game, your buddies need to be micromanaged. Fail to lead them by the nose and they’ll pull spectacularly stupid moves like hitting a machine-gun nest with suppressing fire from the clear because there isn’t quite enough room to get behind a haystack.
But for the most part, everything is where Gearbox left it. Mission intensity is unparalleled. No other tactical shooter comes as close as the Brothers in Arms series to depicting the brutality of close-quarters combat during wartime. While there is some repetition—missions are modeled on actual battles fought by 101st Airborne commandos in the aftermath of D-Day, so there is a lot of farmhouse clearing and fighting along those famous French hedgerows—the feeling of being in mortal danger never gets old. Few shooters keep you so focused.
Multiplayer also remains a great change of pace. With the exception of the spectacularly hard (five missions, one life, no checkpoints) Tour of Duty mode, it’s a complete rehashing of Road to Hill 30. But this objective-oriented, cooperative skirmishing still feels fresh compared to regular deathmatch games. Skirmishes can also be played solo, so you can get a feel for maps before buddying up.
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Perhaps the only serious complaint is the continuing absence of save-on-demand. Being able to save every time you cleared a trench would be a cheat and would undoubtedly drop the intensity. But it’s still no fun getting stuck at save checkpoints and repeating lengthy sections of the game (which happens often in a game as hard as this one).
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Aside from niggling irritations, Brothers in Arms: Earned in Blood marches behind its predecessor as one of the most polished tactical shooters ever released. While some of the bloom is now off the carbine, anyone who appreciates contemplation before killing will enjoy their European vacation with Joe Hartsock and friends.
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System Requirements: Pentium III 1 GHz, 512 MB RAM, 5 GB HDD, WinXP
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